Robotic Challenge

 


STEAM Maker Robot Challenge

Grade Levels: 5-6, 7–8 , 9-12

Team Size: 4 students (All members of a team must be within the competing grade level)

Team Qualifications: This challenge series is open to all schools, groups, home schools, or private organizations. 

Signup location: Click Here

Student Waiver: Chick Here

2017  STEAM Maker Robotic Challenge Schedule: 

The Robotic Challenge is a year round activity with monthly mentor meetings and a number of local challenges that culminate in a larger festival.
Mentors are required to go to one four hour training session.

Summary 

Teams will use an Arduino based kit to build a line-following robot that will follow a path. Teams will design their robot to use motors to drive the vehicle and photocells to detect the line. Students will use Arduino software and an Arduino Uno to program the robot. Mentors may choose which level they feel their team is able to compete in: Beginner Follow the Line, Intermediate Follow the Line, or Advanced Color Challenge.

 

 

Follow The Line – Beginning and Intermediate Levels

Objective:
Reach the end of the black track by programming your robot to follow the line. The further you get, the more points you receive.

How to Win:
Your robot must follow the line. You receive the indicated points from the last yellow mark you stopped or passed. For example, if your robot stopped following the line right before mark 16, but passed mark 15, you would receive 15 points that round.

Rules and Regulations:

  • Each team is made of 3-5 students
  • Each team will use one (1) robot kit for the base design of their robot
  • Each team will program their robot using Arduino and line sensors with the help of mentors
    • Beginning Level teams will be limited to three (3) light sensors and 1 LED.
    • Intermediate Level teams will be able to use any sensors as long as there is no shield or expansion board on the Arduino.
  • Each school is allowed to have multiple teams, but only the highest scoring team from each school will be put on the “Score Board”
  • Each team goes three (3) times. The scores of each round are added to create the total score which determines the leader board.
  • Only certified teachers teaching in a California school may mentor more than one team.
  • All members must have a signed the participation waiver for the event.
  • Mentors are only required to go to one mentor training session. 

Color Challenge – Advanced Level

Objective:
Program your robot to pick up the soda can and drop it off at the center of the target.

How to Win:
The robot starts at indicated line, facing the multi-colored target. The robot must turn around to face the other way in order to retrieve the soda can on the small, purple platform. Once the robot has control of the can, it must turn around, again facing the target. The robot should then drive to the target, drop the can off at the orange center, then back away from the can. The closer the dropped can is to the center circle, the more points the robot receives.

Rule and Regulations:

  • Each team is made of 3-5 students
  • Each team will use one (1) robot kit for the base design of their robot
  • Each team will program their robot using Arduino and color sensors with the help of mentors
  • Each team can only use 2 color sensors
  • Each school is allowed to have multiple teams, but only the highest scoring team from each school will be put on the “Score Board”
  • Each team goes three (3) times. The scores of each round are added to create the total score which determines the leader board.
  • Only certified teachers teaching in a California school may mentor more than one team.
  • All members must have a signed the participation waiver for the event.
  • Mentors are only required to go to one mentor training session. CoxRobotics

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